Thread:Miyazaki11/@comment-1041609-20150604133107/@comment-25034020-20150608055559

Name: Edith Truman (イーディストルーマン Īdisu Torūman)

Age: 16

Height: 5’1”

Origin: Australia

Personality: A cheerful, laid back and sporty girl, Edith is passionate about reading and learning the Japanese language and culture. She is an honest girl who strongly believes that no matter how much pain a person gains from the truth, that they must learn to get over it since the truth hurts. She lives life in a positive light and is not the best when it comes to school, with Japanese and English being her best subjects. Other than reading and learning Japanese, she enjoys spending her time watching anime, singing J-POP songs and speaking to her American friend. Unlike most girls her age, Edith absolutely despises make up and bullies, due to her experience of being bullied when she was very young. She is a magnet for trouble that involves someone fighting against someone else and always gets herself involved, without thinking of the consequences beforehand.

History: When Edith was in Japan for her school trip, she finds a compass-like item lying on the ground in an anime store. Wondering why it was left there, she places it in her bag and completely forgets about it, until she walks into a conflict three days later with five girls battling against a monster. Watching the five girls battle against the monster instantly reminds her of Sailor Moon and she begins giving the girls instructions (in bad Japanese) on how to defeat the monster, which does not work and instead makes the monster target her. Unsure what to do, Edith cowers in fright and is rescued by one of the girls who tells her to stay away from them. A day later, she is encounters a woman (or man) who attacks her thinking she is with the five girls from yesterday. The five girls appear to save her from the woman’s (or man) clutches but are easily blocked by something. Having no way of saving herself, she notices the same compass she found on the girls costume and reaches into her bag to get hers out. Hoping that her idea would save her from the situation, she prays to her compass to save herself which triggers a green light to surround her and transform her into Cure Faith! With her power she defeats the monster that the woman (or man) created and frees the other five girls. When the five girls tell her that she’s a Pretty Cure, Edith is surprised. But when they ask she if she’ll join their team, Edith replies that she can’t since she has to return home to Australia in two days.

Alter Ego: Cure Faith (キュアフェイス Kyua Feisu)

Theme Colour: Green (main), Pale Pink (sub)

I added the history bit in to see if I can make this how she becomes Cure Faith. And if that history is a yes, then we can discuss how Edith can join them back in Japan.